v 0.1.06 (Progress of v 0.2.00 and plans for Live version)


With V 0.2.00 Progress + Live Version

Several maps  that will cover Levels 10-35

The updates to the waypoint point system and others where going to be introduced at V 0.2.00 but they where grinded to the wheel to make them placed into the system for V 0.1.06

It has been a while and with progress of these things we say that thoughts for monster and other things for Live version have been another part of this in between time. 

I am not like other One person game developers I feel since I tend to grind more into the art of things then the coding as well as trying to keep a normal life but as this is all ALPHA Demo I am using the concepts that are made in this Demo for the live. As for the art and environments with lighting will be close to live as it is the energy want to give off for this. 

V 0 1 06 

BAKIN 1.1.3

++ 3D TITLE SCREEN - Update Camera ++

-- Several Images updated --

Updated more bold style of graphic for opening MENU.

++ Assets updated upon all maps being worked on with designs more in-depth and more coloring.

 Adjustments to out surroundings to reduce camera clipping.

++ Several Skills added and adjusted ++

Monster skills adjusted.

Food recovery adjusted

Potion recovery adjusted

+ UI +

Combat screen enemy display is now gray instead of the dark red.

Player display now has EXP bar display.

+New Way-point System - updated+

+CAMPFIRE system -updated+

-No wait time for cooking items just required materials.

+Skill Icons 32 bit to 64 bit

+ Way-point Color adjusted.

++Adjust overall camera displaying++

This was done to improve character model displaying.

++ Battle Combat Layout ++

Command selection adjusted.

++ Combat Maps ++

Maps were updated for the new camera angle.

Files

v 0 1 06 Everlasting Quest Legacy.rar 494 MB
Feb 19, 2023

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