v 0.0.07 - 0.1.00 (( Road Map Complete )) [ More to Come ]
v 0.1.00
++ NEW ++
+Small Bag of Iron (monster dropped)
-Small Random amount of Iron give upon opening the item.
+Wooden Crates
-Random Spawn / Random Loot Given
+edits upon Count's Grounds
All Road Map goals complete some polish might be required but at least my live play which record 2 hours nothing seems to be broken to point that it is feel free to DM message me upon discord with screenshot of issue so I may fix issues.
Discord is going under construction as there is some issues.
v 0.0.99
++Changes++
++ visual
[maps]
FoS Map for battles.
-All fires improved
-Well reflects when empty
-several ingame icons updated.
++Skill name changes.
Fire Orb[was]
Fire Strike[now]
Water Orb[was]
Ice Strike[now]
Earth Orb[was]
Earth Strike[now]
Lighting Orb[was]
Lighting Strike[now]
++ New Skill ++
Blood Gem I
80% chance to recover 25% MP
Cost -12% HP
++ Skill Adjustment ++
Soul Gem I[skill]
Defense Power Increase
80 Chance to recover 25% HP
Cost -10% MP
Soul Gem Defense I[buff]
Defense Power +12
Energy Gem I [skill]
Consume to gain boost to magical power at
cost of HP (-25)
Lasts for 3 Rounds
Energy Gem I [buff]
+10 to Magical Power
+15% Critical Hit
-- Campfire cooking Pot --
Adjusted event as it was not working on some parts.
-- ENEMIES --
+ All Fiend Types +
Stats for Attack and Magic reduced per level gained.
++ ADDED ++
Auto run event which gives players skills in the background by doing a level check.
++ Spells ++
Rank II spells of most have been added to the game and can be bought via the Witchblade in Count's Grounds.
This will not replace Rank I it will only be added to the spell list.
v 0.0.09
++Changes++
-The game's equipment screen had their shown icons aligned and adjusted to show equipment properly upon the screen
-Skill
-(Holy Orb)
Damage increase
[was] a.mgc - b.edef
[now] a.mgc * 1.5 - b.edef
-(Unholy Orb)
[was] a.mgc - b.edef
[now] a.mgc * 1.5 - b.edef
-(Minor Demon Stone)
[was] Heals for 16%
[now] random 25 HP- 125HP cost of 35 MP
+Forest of Souls+
-Camp NPCs have labels above them.
^^[Discord user:jagonz#3136]^^
((Designed a guide to make this doable))
-Adjustments of layout have been made within camp.
-Several New Food Recipes+
-2 Types of Open World Harvest Nodes
-Random Spawning Chests in the Open World
++Fixes++
-Combat AI behavior adjusted
(Discord user:MelonToucan#7734)
v 0.0.08
++Changes++
-Fiend monster 265 Hp Base reduced to 195 Hp Base (take note that monster do have levels and Hp does increase)
-Merchant items reduced 50%
-Game Mechanics via Dev NPC
-All events within the campsite within Forest of Souls has start by touch and auto walk away when finished.(Besides the Post w sign)
-Post with sign designed by feedback from
(Discord user:MelonToucan#7734)
v 0.0.07
++Changes++
-Main Menu align
-Forest of Souls map new objects added to map.
-Monster Combat improved. (this will need to be adjusted more but for demo will work)
++Fixes++
-Update Merchants for correct prices.
-Pillar to campsite adjust to right height.
-Changed mesh of tress this will help with FPS issues per the software makers. Since this is one of the complex models and i was using 100% mesh where using a box outline reduces the taxing upon the user.
Files
Get Everlasting Quest : Legacy
Everlasting Quest : Legacy
Turn base combat, gothic style environments, demons and much more to come as the Demo work upon towards Live Version.
More posts
- Everlasting Quest Legacy - Progress Q1-2024Feb 23, 2024
- 2023 Progress of Game behind the scenes.Dec 18, 2023
- V 0.2.00 R# seriesJun 09, 2023
- v 0.1.06 (Progress of v 0.2.00 and plans for Live version)Feb 19, 2023
- v 0.1.04- v 0.1.05+Jan 22, 2023
- v 0.1.01- v 0.1.03Jan 15, 2023
- Notes on the following V 0 0 01 - V 0 0 06Dec 26, 2022
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