v 0.0.07 - 0.1.00 (( Road Map Complete )) [ More to Come ]


v 0.1.00

++ NEW ++

+Small Bag of Iron (monster dropped)

-Small Random amount of Iron give upon opening the item.

+Wooden Crates

-Random Spawn / Random Loot Given

+edits upon Count's Grounds

All Road Map goals complete some polish might be required but at least my live play which record 2 hours nothing seems to be broken to point that it is feel free to DM message me upon discord with screenshot of issue so I may fix issues.

Discord is going under construction as there is some issues.

v 0.0.99

++Changes++

++ visual

[maps]

FoS Map for battles.

-All fires improved

-Well reflects when empty

-several ingame icons updated.

++Skill name changes.

Fire Orb[was]

Fire Strike[now]

Water Orb[was]

Ice Strike[now]

Earth Orb[was]

Earth Strike[now]

Lighting Orb[was]

Lighting Strike[now]

++ New Skill ++

Blood Gem I

80% chance to recover 25% MP

Cost -12% HP

++ Skill Adjustment ++

Soul Gem I[skill]

Defense Power Increase

80 Chance to recover 25% HP

Cost -10% MP

Soul Gem Defense I[buff]

Defense Power +12

Energy Gem I [skill]

Consume to gain boost to magical power at

 cost of HP (-25)

Lasts for 3 Rounds

Energy Gem I [buff]

+10 to Magical Power

+15% Critical Hit

-- Campfire cooking Pot --

Adjusted event as it was not working on some parts.

-- ENEMIES --

+ All Fiend Types +

Stats for Attack and Magic reduced per level gained.

++ ADDED ++

Auto run event which gives players skills in the background by doing a level check.

++ Spells ++

Rank II spells of most have been added to the game and can be bought via the Witchblade in Count's Grounds.

This will not replace Rank I it will only be added to the spell list.

v 0.0.09

++Changes++  

-The game's equipment screen had their shown icons aligned and adjusted to show equipment properly upon the screen

-Skill

-(Holy Orb)

Damage increase

[was] a.mgc - b.edef

[now] a.mgc * 1.5 - b.edef

-(Unholy Orb)

[was] a.mgc - b.edef

[now] a.mgc * 1.5 - b.edef

-(Minor Demon Stone)

[was] Heals for 16%

[now] random 25 HP- 125HP cost of 35 MP

+Forest of Souls+

-Camp NPCs have labels above them.

^^[Discord user:jagonz#3136]^^

((Designed a guide to make this doable))

-Adjustments of layout have been made within camp.

-Several New Food Recipes+

-2 Types of Open World Harvest Nodes

-Random Spawning Chests in the Open World

++Fixes++

-Combat AI behavior adjusted

(Discord user:MelonToucan#7734)

v 0.0.08

++Changes++  

-Fiend monster 265 Hp Base reduced to 195 Hp Base (take note that monster do have levels and Hp does increase)

-Merchant items reduced 50%

-Game Mechanics via Dev NPC

-All events within the campsite within Forest of Souls has start by touch and auto walk away when finished.(Besides the Post w sign)

-Post with sign designed by feedback from 

(Discord user:MelonToucan#7734)

v 0.0.07

++Changes++  

-Main Menu align

-Forest of Souls map new objects added to map.

-Monster Combat improved. (this will need to be adjusted more but for demo will work)

++Fixes++

-Update Merchants for correct prices.

-Pillar to campsite adjust to right height.

-Changed mesh of tress this will help with FPS issues per the software makers. Since this is one of the complex models and i was using 100% mesh where using a box outline reduces the taxing upon the user.

Files

V 0 1 00 Everlasting Quest Legacy.rar 315 MB
Jan 10, 2023

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